I selected Later Seleucid and had
2*2 Companions elite drilled armoured lance sword
1*4 Agema Sp drilled cats lance sword
2*12 Pike Ave drilled
2*2 Scythed Chariots
1*6 Thorakitai ave MF drilled armoured OF
1*6 Archers poor LF Bow
First game vs Mat and Later Carthaginian.
Battle line are drawn.
Matt's right flank.
My right pushes forward, the Thorakitai head forthe village supported by pike.
My left catches the enemy cavalry.
Pikes and scythed chariots hit his infantry line.
The elephants batter through 1 cavalry bg and hit the next.
We have the village and the camp Sir!
Steam rollered through this game as Matt tried to re-arrange his battle line
Game 2 vs Richard Jeffrey Cook and his Mayans.
I've deployed too wide.
Dithering leaves me in a mess.
Penny packets go in. Don't ask why my Sc Ch are out onthe left, I've no idea.
Scy Ch race forward with companion support, Agema flank by elephants also race forward.
Shooting takes it tolls as we hit the line of Mayans.
And promptly lose along the line apart from the Cats that break a bg of bow.
It went rapidly downhill after that but I resolved to learn from the mistakes.
Game 3 vs Neil and his Ancient Brits.
Look, tight lines, rear support, flanks protected.
Opposite is just a bunch of hairy barbarians.
Neil skirmishes with cavalry and LH whilst I trundle forward
LF tease the MF in the centre, Sc Ch reasy to pounce, pike behind. Both companion bgs work to keep fending the LH jav from the elephants.
Neil's view of my army. No wonder he needed a fag break.
That gap between chariots and MF is just under 120mm so when I charge I hit both his bgs and will not conform. It's genius and I'm supported by the Thorakitai too!
In the centre hhis Impact MF charge my LF, I evade and he plows into the orange and purple ScCh. Another genius move. And the pike are supporting. It's a Seleucid dream, what can go wrong.
The left keeps pushing
Well, everything it turns out. His MF go fragged to my Sc Ch but rally up in the 2 turns it takes my pike to advance into the gap left by the Sc Ch going in the JAP. The companions lose to the elite MF and the other companion bg break from 3 CT failures after javelin fire even needing 5+ to hit and I'm elite so should rally..
The one bright spot, my elephants and Thorakitai frag his MF. Big Whoop.
I did everything right that game except lose nigh on every impact, then fail CT then lost melee then broke down the line. There are no more picture because there was no more action, I just lost every subsequent combat and the army broke in minutes.
And then the day got worse.
Game 4 vs Andy.
I deployed wide but not to bad. It was open terrain and I was worried about flank marches.
I start to turn the pike but it's slow.
Overkill to defend my right but the pikes would never reach the left so might as well.
I re-arrange my left to fight off his hordes of cavalry.
At this point it almost looks ok.
My cats did route the bg opposite them but... My Companions either broke or died to death roll (2 base bgs!!) leaving the elephants and Sc Ch todo the job but they too failed.
I gave in to the will of the Gods when my Thorakitai on the right lost Impact and dropped then I rolled double 1 on CT for losing melee despite being a POA up and overlapping the enemy in melee (even dice numbers). I'd lost 8ap out 9 and lost the will to bother anymore. We finished the charge by my cats into a flank of his cavalry and I got an extra ap for them going to frag'd. Real big whoop.
So the moral of the sory is never take ScCh, never use companions in 2 base bgs as battle line troops and don't be so keen to watch the rugby as to screw up your deployment on Saturday afternoon.