Showing posts with label 25mm. Show all posts
Showing posts with label 25mm. Show all posts

Saturday, June 13, 2015

Hostilities Between The Dwarves and Dragonmen Escalate

 
Dave came by Thursday night for some more Warband. He used the Dragonmen again but with the mage left at home and a dragon in the ranks with some aerial knights as support.

I had my Dwarves but dropped the gunline, I opting instead for all warriors bar 1 sole artillery piece; I had 9 units, the largest Dwarven army fielded so far. I was traditional about my terrain placing the impassable Dwarven mountain on my left and the gold mine right centre. Dave placed a large wood along side my mountain extending into the board centre, he also placed a central hill in his deployment area.
 
The opposing armies lined up
 
My plan was to get up close and see how the dwarves manage in a proper stand up fight. Plus I was worried about the dragon so wanted to get on with it.

Hmmm.... This one could be tricky
 
Protect the Mine!
 
I started brightly, my right flank rushing to move around the mine. My centre advancing,  I had no left flank. Dave responded in kind. Early missile exchange saw a flaw in my plan as my artillery got too close and became a pin cushion...
 
Kinked lines in Warband!! The horror.
 
Dave cleverly angles his archers to be in range of my artillery but out of my artillery arc...
 
Dwarves stack the centre.
 
These odds look good to me and would let me turn his flank.
 
My motivation dice then went badly wrong as I struggled to extricate the artillery from trouble... So much so Dave had time to land the dragon behind it.  Artillry vs dragon only ends with a dead dragon in the movies,  in real wargaming the arty becomes matchwood.
 
Thank God Dwarves have Resolute otherwise that could get messy.
 
Get off our Mine!!
 
Oops....
 
Dragonmen archers feel brave.
 
Flying dragon knights swoop in and a bunfight breaks out.
 
Fortune favours the bold so I went for gold and I charged in where possible. My CPs dried up for a while so I relied on Dwarven resilience whilst our armies exchanged hits. 
 
Dwarves charge the archers but the dragon swoops in behind them.
 
The dwarves get close and personal on the right
 
Flying dragon knights bounce for hits but save them all, not so the poor dwarf unit.
 
Mayhem in the centre as archers recoil but the dragon snacks on dwarves. 2 Dwarven units dropped to low morale but cling on. Sadly they fell soon after to make for a nervous last couple of turns.
 
Slow work on the right as dragonmen warriors stand fast.
 
The dwarven King sends the reserves into the rear of the dragon and enters the fray himself to relieve the pressure on the left.
 
Pesky dragonmen are still holding up my right.
 
The flying dragonknights recoil again and finaly start to drop in morale. Because they are flyers my warriors that were facing them can ignore the restricted move rules and spin round to face their ground opponents. The unit in the foreground waits ready to protect the flank.
 
Dwarves are so resilient, they are taking hits but not falling back is worth its weight in gold. Dragonmen warriors and archers are routed leaving their general exposed for me to charge. The dragon itself is gradually taking damage... but look at those blue dice... 8 CPs just in the nick of time!! Guess who's getting a melee CP boost?
 
To take pressure off the general the last dragonmen archer charges the rear of the dwarven warriors
 
Woohoo!! The dragon is destroyed, only saving 2 of the four hits it took, but more dwarves fell soon after to make for a nervous last couple of turns. 
 
The flying dragon knights decide to try for the easier kill picking on the unit with only 1 morale left. By this  time I needed any one unit to win and had 2 that I could take down, Dave needed 2 units to win and I too had 2 that could be lost.
 
Buoyed with success against the dragon the dwarves follow up charge into more warriors.
 
So much for trying to take down the general, my unit is destroyed but my flank move around the mine finally gets into place and hits an enemy archer in the rear.
 
Just when you need CPs Dave's dice ran out and I got plenty. I took the required enemy unit and Dave could not dish out enough hits to force any routs. Dave's army broke at 3 points over the 250 required (of 500ap armies). I was on about 155 lost.
 
We are still alive!! And kicked the enemy unit too!! The fat lady breaks into song!!
 
That's the first time we have actually completed a game with a proper result. We started just before 8pm and were done 10.30pm. Neither had a mage so that helped plus we both moved quickly, and once all units were engaged the movement phases were very quick.

It was also a great fun game for those reasons with Dave having the upper hand at first then me as Resolute and Shieldwall gradually paid off.
 
 

Monday, September 16, 2013

HOTT Berkeley 2013

The Berkeley Vale annual HOTT Tournament was held on 14th & 15th September this year (2013) in  change from the usual first weekend in September due to a venue clash. I'd been worried too many might not make it but as it happened numbers were higher than 2012.
 
Below are some of the pictures I took and a bit of narrative.
 
We hold the event in the Skittle Alley at the Tudor Arms pub in Slimbridge. A nice pub with good and beer,  plus they offer accomodation for our overnighters as we are a 2 day event.
 

The Skittle Alley far end after just having set up the tables, each table is marked for a 15mm game and a 28mm game (more on this further down).


Other end of the skittle alley with the Coventry gang and Sharrock family warming up with a quick game of something.

The skittle alley is a great venue for our number as there's room to spread out and as per abow some areas to sit and relax. Not shown is the little alcove that's my 'office' where I set up the PC and printer to do all the admin to generate the pairings for each round. I use a Norwegian Swiss Chess program that allows you to set up tournaments as you like with different scoring and can prevent inter-club  games in the first few rounds if needed.

Round 1 gets under way. In the foreground is the pool army table. The tournament sustains both 15mm and 28mm scale by requiring people to bring two armies, one 'standing' and one 'pool' and they can be any combination of scale. The theory being enough people will bring enough of both scales to allow fair number of both armies so that all can be accomodated. In a round one player is elected by the pairing software to use their standing army and the other picks one from the pool to match the scale; they can use their own standing army instead if it happens to match scale and they want to.

This weekend we seemed to have a more 28mm games than normal but the alley was large enough to accomodate the games.

The Wolf Lords prepare to take on Skeletons.

Talking of wolves, the Sisterhood pack of Amy and Gemma Malcolm decided to join forces on day one. Amy ponders the move whilst Gemma (sporting suitable wolf scarf/headgear) salivates pondering her next victim (all will be explained later).

James Ewins asks Tony if he'd look after the kids later...

Richard Crawley's beautiful Dwarven Stronghold that doubles as a dice tower too.

More movement on the Wolf Lords vs skeletons game

Mike Shepherd seeks inspiration on how to beat the Moria Goblins.

Colin Evans ponders... again.

A traditional HOTT match as my Dwarves take on Tony Horobin and the Elves for control of the gold mine. I used 4 Blades (one a general), 3 shooters, 2 artillery and a Hero. Tony had 4 knights, a mage, 5 shooters (1 the general) and a flyer.

The eagle heads off to threaten my flank whilst both forces move forwards.

The cream of Elven chivalry line up opposite my artillery.

Oops. After that it went downhill very quickly for the Elves as Tony came out of the woods to force the issue...but shot at in woods get +2, and if you are shooting too it makes it messy for the shooters in the open at 5vs3 before the dice and then add in the artillery support... The dastradly Elven Mage did do for he Dwarven Hero but it was not enough.

My 2nd game vs Alan Millicheap and the Skeletons (6 Warbands, 2 Shooters, Anti-Paladin and Hero). The terrin made it awkward for my mainly good going troops but I banked on getting the Blades out of the rough quickly.

I moved to dog-leg position as I tried to protect my flank from the Hero and shooter support.

Alan tries to graddually shot my Hero backwards as his Warbands advance on my Blade line. As it happens I managing to break up the warband line with my artillery, and every time Alan wanted to charge all his broken up groups he got a '1' for pips so eventualy he went for gold and crashed in piecemeal but lucked out and his Warbands where toasted.

Some more shots of other games.

Steve Harris takes on Tim.

Mile begs the rest of the room to get him out of there whilst Dad James plays Keith's Pumpkins.

The Dwarven mine was keenly contested as this time the Fairy Folk decided to have a go at it (my pool table army of a Mid Summer Night's Dream - Oberon and Titania as mages, King of Athen spear general, Queen of the Amazons spear, Lysander and Demetrious plus brides as Warband, various wedding guests as Horde, Puck as lurker and Bottom (donkey) as Beast). Owen Webber was my opponent.

  Demetrius, Lysander and Bottom attack my flank and kick in the Dwarven shooters.

Oberon and Titania and faeries support the heads of state and the wedding party smash through my shooters. I ssend the hero and blade to support the remaining shooter in the rough.

The faeries are shot down as I try to slow the inexorable match on my Stronghold. Fortunately lack of pips prevents Puck from deploying and then it's too late.

The artillery belch once more and Titania is splashed to the four winds!! I back-peddle out of the rough. Owen sends inthe spears but it's against my blade general so a destroy is unlikely. Oberon is held off by the artillery and then he too finally understands the importance of the new form of warfare that is firearms....

Had to have a picture of Zardoz for TMP!!

After that I had camera issues or no time to take pics with admin to do.

The Saturday evening is devoted to board games or any other game people fancy running. We played some condotierre that Colin won and then I teamed up with Gemma to take on Benedict and Amy in a Pump Alley game. We lost the game according to strict scenario rules but as I explained to Gemma, we won the body count and that's all that reall matters! Thanks to Richard Crawley for organising that, great fun.

We then played the classic Werewolves of Miller's Hollow that I ran. Wasn't it funny that all 3 wolves were adjecent to each other and 2 were Malcolm and daughter Amy, the third being Alan Millicheap. Poor other daughter Gemma never stood a chance in round 1.  Much hilarity ensued the the wolves won the game. We played a second game in the village of Miller's Creek, Miller's Hollow having no villagers left.... This time Dad Gordon was a wolf again but other daughter Gemma was a wolf instead. Honest, I never fixed it. Hapilly forhte villagers they won and the vile werewolves were destroyed.

I did get one last picture: The eEnd of the final day as the packing up begins.
 
We had 23 players on the Saturday with 2 playing as a team, but on the sunday they asked to play seperately and we had 3 extra players and 2 had to drop out (1 for the day and the other at lunch), but the great thing about the software is it can cope and rather than give a Bye I have one of the players from the first game to finish have a game with the odd one out player. So a total of 25 players of the weekend wasn't too bad.
 
I had a blast running ti this year, each year I get more laissez-faire about it and it still runs so smoothly thanks to the generosity and good nature of the participants. I'd like to make a special thanks to Dreamholme Scenics for knocking up the lovely Tree-House memento, Jimmy Walton for the stunningly painted raffle prize ofsome Viking figures and to all the others who donated too.
 
Thanks to my opponents for the great games and I hope to see them all again next year on the 6th & 7th September 2014.
 
For the record the results were:
Best 15mm Army - Steve Harris with Wolf Lords
Best 28mm Army - Keith McGlynn with Pirates
Most Expedient Player (most General kills and or Stronghold captures) - Josh Jones
Best Placed Sisterhood (we have random prize every year) - Amy and Gemma Malcolm
Err.... and after 13 years I finally mananged to win my own tournament. Oops
PositionFirst NameLast NamePrimary TotalSecondary Total
1StevePrice2185
2PeteDuckworth1874
3GordonMalcolm1871
4BenedictSharrock1866
5SteveHarris1578
6MartinGolay1570
7GemmaMalcolm1369
8KeithMcGlynn1356
9JoshJones1350
10TimSharrock1348
11AlanMillicheap1275
12JamesEwins1256
13TonyGreen1058
14OwenWebber1041
15NigelJones1013
16JamieCrawley946
17RichardCrawley933
18TonyHorobin865
19ColinEvans853
20MarkFry636
21Mark andIan630
22AmyMalcolm630
23The Walkleys 427
24AlanMcGlynn322
25MikeShepherd018