Showing posts with label Dwarves. Show all posts
Showing posts with label Dwarves. Show all posts

Sunday, July 5, 2015

Warband - This time it's personal

 
Dave  popped over last night for another evening's wargaming: Dwarves vs Dragonmen once more.
 
This time we decided to do a scenario so as to avoid standard Dwarven Battlelayout v1 (tm). So we rolled and got Grudge Match... Deploy armies and terrain as standard. Great. The only difference being the respective commanders got power-ups but could lose control and go impetuous on their own. Game could be won by routing the enemy general with yours, or 50% ap loss as normal.
Mind you our respective armies have been at it for months now so personal grudge match with the enemy leader seems logical :-)
 
 
We picked terrain,  yes...I took my mine and mountain fortress.  They look great, sue me. Dave put some rough his side left, my mountain fortress just beside it. Dave then placed a wood centre in my deployment area.
 
Dragonmen sighted!
 
 
 
Blimey! He's tall!!
 
 
Those Dwarven cannoneers, so damned mercenary.
 
 
Important safety tip for all enemies of Dwarves... Terrain in my deployment area doesn't upset Dwarven Standard Battlelayout,  we just anchor on it and protect our flank. Especially when I close off that flank with impassable terrain.
 
Right chaps, everyone comfortable and safe?
Right, you two sit on this cart and hold these bronze barrels. What do you mean recoil?
 
So we got a glass of wine and settled to play. Dave cast of and group moved... Or tried to and failed. And here was an important lesson for us all...
 
Grudge Match makes commanders impetuous.  Group moves cannot receive extra motivation, so if you fail then your comnander is of on his own! Oops.
Cue Dave's general running towards my line. "BOOOOOOM!" went the Dwarven guns. Oh how we laughed. The general survived but was very pale for the rest of the game.
 
Follow me men!... Err... anyone?
 
 
Oooh look! Shall I shoot Sir?
 
 
Whilst Dave rearranged his army the Dwarves remained nailed to the ground,  it worked for Wellington so who am I to argue. Dave's arty (indentured Dwarves) moved forward only to be blown to bits when counter battery fire hit their powder supply.
 
 
 
Are you sure this is safe?
 
 
Open fire! All weapons! Bring back the cannoneer bodies
 
And so perish all turncoat artillery
 
Eventually Dave's giant and knight units mounted a strong attack on my left. Table edge penalties hurt and soon the Dwarves were losing morale, but equally kicking tge knights. The giant seemed mildly irritated by small creatures hacking its toes with play axes.
 
 
 
 
Over on my right Dave's infantry surged forward to take on my missle troops in the woods. But they withered under a hail of crossbow bolts. One unit made it into contact but on 1 morale it did not last long.
 
 
In the centre Dave faired better, his powerul archer with normal archer support took a heavy toll on Dwarven morale, quickly knocking 2 units to 2 morale. I managed to pull them out the line lest they routed.
 
Dave was now losing units fast, in the final 2 turns we both list control of officers but I recovered mine, Dave's was once more stranded in line of my guns...  They roared once more and the Dragonmen general fled the field.
 
 
Get the ram to turn right a bit...
 
 
 
With that his army broke and the Dwarves broke out the flatbread to celebrate another glorious win. Dwarves kick butt, and in our group have yet to lose. They've come close but the paperwork wasn't handed in on time so it doesn't count :-)
 
Dave's army is almost looking dangerous now :-)
 
 
 
 

Saturday, June 13, 2015

Hostilities Between The Dwarves and Dragonmen Escalate

 
Dave came by Thursday night for some more Warband. He used the Dragonmen again but with the mage left at home and a dragon in the ranks with some aerial knights as support.

I had my Dwarves but dropped the gunline, I opting instead for all warriors bar 1 sole artillery piece; I had 9 units, the largest Dwarven army fielded so far. I was traditional about my terrain placing the impassable Dwarven mountain on my left and the gold mine right centre. Dave placed a large wood along side my mountain extending into the board centre, he also placed a central hill in his deployment area.
 
The opposing armies lined up
 
My plan was to get up close and see how the dwarves manage in a proper stand up fight. Plus I was worried about the dragon so wanted to get on with it.

Hmmm.... This one could be tricky
 
Protect the Mine!
 
I started brightly, my right flank rushing to move around the mine. My centre advancing,  I had no left flank. Dave responded in kind. Early missile exchange saw a flaw in my plan as my artillery got too close and became a pin cushion...
 
Kinked lines in Warband!! The horror.
 
Dave cleverly angles his archers to be in range of my artillery but out of my artillery arc...
 
Dwarves stack the centre.
 
These odds look good to me and would let me turn his flank.
 
My motivation dice then went badly wrong as I struggled to extricate the artillery from trouble... So much so Dave had time to land the dragon behind it.  Artillry vs dragon only ends with a dead dragon in the movies,  in real wargaming the arty becomes matchwood.
 
Thank God Dwarves have Resolute otherwise that could get messy.
 
Get off our Mine!!
 
Oops....
 
Dragonmen archers feel brave.
 
Flying dragon knights swoop in and a bunfight breaks out.
 
Fortune favours the bold so I went for gold and I charged in where possible. My CPs dried up for a while so I relied on Dwarven resilience whilst our armies exchanged hits. 
 
Dwarves charge the archers but the dragon swoops in behind them.
 
The dwarves get close and personal on the right
 
Flying dragon knights bounce for hits but save them all, not so the poor dwarf unit.
 
Mayhem in the centre as archers recoil but the dragon snacks on dwarves. 2 Dwarven units dropped to low morale but cling on. Sadly they fell soon after to make for a nervous last couple of turns.
 
Slow work on the right as dragonmen warriors stand fast.
 
The dwarven King sends the reserves into the rear of the dragon and enters the fray himself to relieve the pressure on the left.
 
Pesky dragonmen are still holding up my right.
 
The flying dragonknights recoil again and finaly start to drop in morale. Because they are flyers my warriors that were facing them can ignore the restricted move rules and spin round to face their ground opponents. The unit in the foreground waits ready to protect the flank.
 
Dwarves are so resilient, they are taking hits but not falling back is worth its weight in gold. Dragonmen warriors and archers are routed leaving their general exposed for me to charge. The dragon itself is gradually taking damage... but look at those blue dice... 8 CPs just in the nick of time!! Guess who's getting a melee CP boost?
 
To take pressure off the general the last dragonmen archer charges the rear of the dwarven warriors
 
Woohoo!! The dragon is destroyed, only saving 2 of the four hits it took, but more dwarves fell soon after to make for a nervous last couple of turns. 
 
The flying dragon knights decide to try for the easier kill picking on the unit with only 1 morale left. By this  time I needed any one unit to win and had 2 that I could take down, Dave needed 2 units to win and I too had 2 that could be lost.
 
Buoyed with success against the dragon the dwarves follow up charge into more warriors.
 
So much for trying to take down the general, my unit is destroyed but my flank move around the mine finally gets into place and hits an enemy archer in the rear.
 
Just when you need CPs Dave's dice ran out and I got plenty. I took the required enemy unit and Dave could not dish out enough hits to force any routs. Dave's army broke at 3 points over the 250 required (of 500ap armies). I was on about 155 lost.
 
We are still alive!! And kicked the enemy unit too!! The fat lady breaks into song!!
 
That's the first time we have actually completed a game with a proper result. We started just before 8pm and were done 10.30pm. Neither had a mage so that helped plus we both moved quickly, and once all units were engaged the movement phases were very quick.

It was also a great fun game for those reasons with Dave having the upper hand at first then me as Resolute and Shieldwall gradually paid off.
 
 

Monday, May 25, 2015

Breaking news - Dwarves and Dragonmen renew hostilities


Dave Pike came round last night and we shared a bottle of wine and a game of Warband...


After a couple of week's peace the Dragonmen tried to take control of one of the Dwarven mines. Fortunately they were spotted and the Dwarven armies sallied out of their home to meet the enemy in the field...



 
 Dave had the Dragonmen with a revised list; some cheap marcher footmen to act as a skirmish screen for main force. Which was great because I had an all shooting Dwarf army that could test the skirmish plan. Dave also too the ubiquitous mage and a knight hero.


 
I had 2 artillery (range 6, 4d6 damage, powerful... best in the book), 5 bow units (2 powerful but slow shot) and a top general.





Dave placed a wood just off centre, I placed the impassable Dwarven mountain on my left, creating a nice secure channel (can you see what it is yet?), doglegging off the wood was the impassable Dwarven mineshaft to narrow the approach to my right.


I deployed so almost everything could fite through the gap. Dave had his archers and mage opposite the mountain, his main force behind the wood, angled so he could cover his approach. His knight on his left to swing passed the mineshaft and roll up my flank.
So Dave approached with his archers but stayed into arty arc... 2x4 dice with Powerfull and the archerss out of command for encouragement dice... After 2 turns there were 2 dead archer units... The 3rd archer used the mountain as cover to take shots at me but wqs never effective enough as it was too far to receive command points.

 
Not so many archer units now....




 
On my right Dave tried to flank me but I got 2 archers to move and cover that. Worth noting single units with no mates within 2 BWs lose 1 motivation and 1 protection. Dave kept charging and bouncing off but it took it toll and I was winning the attrition war there.
 
 
 
Dwarves race to protect the right flank from the advancing knights.


Dave's mage in the back ground stayed in the back ground and did... err ...very little apart from power up the general.





Dwarven General's view of the approaching enemy.

 
A battle of attrition on the right


In the centre... Well, you know things like Crecy, Poitiers, Agincourt, Balaclava... Dave's skirmish line vapourised, especially as I turned my arty once his archers were no longer any use.






By the time Dave threw in the towel he'd lost 7 units including routers and was points away from collapse, I lost 4 morale points spread across 3 units. Dave did get 1 solitary, very poorly warrior unit into my line, only for my general to charge it and take it down.


 
The Dwarven general joined the fight and helps see of the enemy warriors.


Meanwhile the knights and archer continue to battle it out


Finally Dave's General has had enough and sounds the retreat.


Not many Dragonmen left...


 
Plenty of learning experiences there, I think Dave had fun, there were no gyrocopters in site but a Dwarven shooting line is lethal!